package engine.newUi
{
	import engine.ui.lite.BaseUI;
	
	import flash.display.MovieClip;
	
	import newx.com.control.button.NxButton;
	import newx.com.control.radio.NxRadio;
	import newx.com.control.text.NxLabel;
	/**
	 *下注 
	 * @author yanghr
	 * 
	 */	
	public class StrideChipInUI extends BaseUI
	{
		public var closeBtn	:NxButton;
		public var chipLab	:NxLabel 
		public var facBG1	:MovieClip //= ResManager.newResClass("Picturebox_3");
		public var nameLab1	:NxLabel// = new NxLabel;
		public var nameLab2	:NxLabel// = new NxLabel;
		public var lvlLab1	:NxLabel //= new NxLabel;
		public var ReputeLab1	:NxLabel// = new NxLabel;
		public var seletPerRadio1	:NxRadio// = new NxRadio;
		public var fightCountLab1:NxLabel;
		public var fightCountLab2:NxLabel;
		
		public var facBG2	:MovieClip// = ResManager.newResClass("Picturebox_3");
		public var lvlLab2	:NxLabel //= new NxLabel;
		public var ReputeLab2	:NxLabel //= new NxLabel;
		public var seletPerRadio2	:NxRadio //= new NxRadio;
		public var moneyrRadio1	:NxRadio //= new NxRadio;
		public var moneyrRadio2	:NxRadio //= new NxRadio;
		public var moneyrRadio3	:NxRadio //= new NxRadio;
		public var moneyLab1	:NxLabel //= new NxLabel;
		public var moneyLab2	:NxLabel //= new NxLabel;
		public var moneyLab3	:NxLabel //= new NxLabel;
		
		public var per1:NxLabel;
		public var per2:NxLabel;
		
		public var bg1:MovieClip;
		public var bg2:MovieClip;
		public var bg3:MovieClip;
		
		public var panel1:MovieClip;
		public var panel2:MovieClip;
		public var panel3:MovieClip;
		public var panel4:MovieClip;
		public var panel5:MovieClip;
		public var panel6:MovieClip;

		public function StrideChipInUI(popupUI:Boolean=true)
		{
			super(popupUI);
		}
		private var control:StrideChipInLogic=StrideChipInLogic.getInstance();
		override public function Init():void
		{
			control.Init()
		}
		override protected function BeforeShow():void
		{
			control.BeforeShow()
		}
		override protected function AfterHide():void
		{
			control.AfterHide();
		}
	}
}